Rayman Return to Rayman's Home Page Rayman Designer
Return to Table of Contents
 

Image Designing Image Levels

General Advice

The Image World is one of Rayman's imaginary worlds. The scenery is composed of giant pencils, pens, and erasers. While the background scenery and animation are limited, an Image World level is easy for beginners to create.

Complex mazes can be created with the erasers. The erasers can be placed close together to create obstacles that Rayman must traverse while reduced in size by the elves.

In the Image World pencils can be linked to create a "wave of pencils". First select the pencil called "Pencil Wall Going Up - First". Next place the desired number of pencils called "Pencil Wall Going Up - Suite" around the "First" pencil. Then the pencils must be linked together in the Events Editor. (For move information, see the section on Linking Events.)

 

The Image World in the Mapper

The Template Map contains the library of all of the blocks available to draw the background for your level. In addition, the five Example Maps contain handy scenery predrawn with the blocks. In the Mapper you can copy any of these blocks to your new level.

Template Map:

Template

Example A Map (horizontal map size 600 x 40):

Example A Map

Example B Map (vertical map size 40 x 200):

Example B Map

Example C Map (square map size 200 x 200):

Example C Map

Example D Map (vertical rectangular map size 100 x 200):

Example D Map

Example E Map (horizontal rectangular map size 200 x 100):

Example E Map

 

In the Map Properties dialog box, Landscape using:

Scenery 1 Scenery 2

Image Scenery 1

Image Scenery 2

 

The Image World in the Events Editor

Scenery

Pin Drawing pins 1-10: ten different decorative thumbtacks.
Pencil bridge Pencil: It appears solid to Rayman and Rayman can not jump down through it. It blocks Rayman's progress from top to bottom.  Note - Rayman can jump up through it. It does not block Rayman from going up. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there are platforms with ends which you can put where the pencil will be. When the pencil disappears, the ends will remain.
Ruler Ruler: vertical blocking sprite. It appears solid to Rayman and Rayman can not walk through it. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there is a section of eraser with a ruler stub. When the ruler disappears, the bottom stub will remain on the eraser. 
 

Platforms

 

Pencil sharpener

Pencil sharpeners: there are many different varieties of pencil sharpeners, each with its own characteristics. For those that move, place Reactive Types in the Mapper to delineate their area of movement. (For more information, see the section on Using Reactive Types.)
  1. Steady pencil sharpener: stays fixed in place.
  2. Horizontal pencil sharpener: moves back and forth horizontally within the area defined by the Reactive Types.
  3. Vertical pencil sharpener: moves up and down vertically within the area defined by the Reactive Types.
  4. Pencil sharpener going to the left: stays fixed in place until Rayman jumps on it, then moves to the left.
  5. Pencil sharpener going to the right: stays fixed in place until Rayman jumps on it, then moves to the right.
  6. Pencil sharpener going down: stays fixed in place until Rayman jumps on it, then moves down.
  7. Pencil sharpener going up: stays fixed in place until Rayman jumps on it, then moves up.
  8. Following pencil sharpener 1: moves to the right. When it hits the Reactive Types, bounces up at a 45 degree angle, then downward at a 45 degree angle, producing a zigzag pattern of movement.
  9. Following pencil sharpener 2: moves to the left. When it hits the Reactive Types, bounces up at a 45 degree angle, then downward at a 45 degree angle, producing a zigzag pattern of movement.
  10. Cyclical up down pencil sharpener: changes direction in a counter clockwise direction when it hits the Reactive Types.
  11. Cyclical right left pencil sharpener: changes direction in a clockwise direction when it hits the Reactive Types.
  12. Diagonal pencil sharpener 1: moves down to the right at a 45 degree angle. 
  13. Diagonal pencil sharpener 2: moves down to the left at a 45 degree angle. 
Ying-Yang Ying-yangs
  1. Steady ying-yang: remains stationary.
  2. Bounced ying-yang: bounces up and down.
  3. Releasable steady ying-yang: remains fixed in place until hit by Rayman's fist, then bounces.
Pencil eraser Bounced rubber: Rayman bounces when he jumps on it.

Enemies

  Drawing pin

Drawing pin

Drawing pins: Rayman loses a life point if he touches the point. Differentiated by which direction the point faces.
  1. Drawing pin down
  2. Drawing pin up
  3. Drawing pin left
  4. Drawing pin right
  5. Double drawing pin
  6. Drawing pin platform: the only one Rayman can safely stand on.
Spiked Ying-yangs
  1. Prickly ying-yang: bounces up and down.
  2. Releasable steady ying-yang pick: remains fixed in place until hit by Rayman's fist, then bounces.

 

Pirate Pirates: Fly at Rayman when he enters their zone of detection. Rayman loses a life point if they touch him. Reactive Types are used to define the flight paths of the pirates. (For more information, see the section on Using Reactive Types.)
  1. Flying pirate going to the right 1
  2. Flying pirate going to the right 2
  3. Flying pirate going to the left 1
  4. Flying pirate going to the left 2
Pencil Pencil: Rayman can jump on top of a pencil, but will lose a life point if he touches its point. 

To create a "wave of pencils", first select the pencil called "Pencil wall going down - first". Then place the desired number of pencils called "Pencil wall going down - suite" around the "first" pencil. Next the pencils must be linked together in the Events Editor. (For move information, see the section on Linking Events.)

  1. Falling pencil: falls when Rayman enters its zone of detection.
  2. Down pencil fixed: stationary pencil, pointing down
  3. Up pencil fixed: stationary pencil, pointing up
  4. Pencil wall going down - only one
  5. Pencil wall going down - first
  6. Pencil wall going down - suite
  7. Pencil wall going up - only one
  8. Pencil wall going up - first
  9. Pencil wall going up - suite
Pen

Bounced pen: Rayman bounces when he jumps on it, but will lose a life point if he touches its tip.

Eyes Flash eyes: throws lightening bolts at Rayman.
 
bar
This unofficial Rayman site was created by KMG Associates, which specializes in professional game design for web sites.
 
Ubi Soft Rayman is a product of Ubi Soft, Inc.