Designing Image LevelsGeneral AdviceThe Image World is one of Rayman's imaginary worlds. The scenery is composed of giant pencils, pens, and erasers. While the background scenery and animation are limited, an Image World level is easy for beginners to create. Complex mazes can be created with the erasers. The erasers can be placed close together to create obstacles that Rayman must traverse while reduced in size by the elves. In the Image World pencils can be linked to create a "wave of pencils". First select the pencil called "Pencil Wall Going Up - First". Next place the desired number of pencils called "Pencil Wall Going Up - Suite" around the "First" pencil. Then the pencils must be linked together in the Events Editor. (For move information, see the section on Linking Events.) |
The Image World in the MapperThe Template Map contains the library of all of the blocks available to draw the background for your level. In addition, the five Example Maps contain handy scenery predrawn with the blocks. In the Mapper you can copy any of these blocks to your new level. Template Map:Example A Map (horizontal map size 600 x 40):Example B Map (vertical map size 40 x 200):Example C Map (square map size 200 x 200):Example D Map (vertical rectangular map size 100 x 200):Example E Map (horizontal rectangular map size 200 x 100):
In the Map Properties dialog box, Landscape using:
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The Image World in the Events Editor |
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Scenery |
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Drawing pins 1-10: ten different decorative thumbtacks. | ||
Pencil: It appears solid to Rayman and Rayman can not jump down through it. It blocks Rayman's progress from top to bottom. Note - Rayman can jump up through it. It does not block Rayman from going up. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there are platforms with ends which you can put where the pencil will be. When the pencil disappears, the ends will remain. | ||
Ruler: vertical blocking sprite. It appears solid to Rayman and Rayman can not walk through it. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there is a section of eraser with a ruler stub. When the ruler disappears, the bottom stub will remain on the eraser. |
Platforms |
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Pencil sharpeners: there are
many different varieties of pencil sharpeners, each with its own
characteristics. For those that move, place Reactive Types in
the Mapper to delineate their area of movement. (For more
information, see the section on Using
Reactive Types.)
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Ying-yangs
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Bounced rubber: Rayman bounces when he jumps on it. |
Enemies |
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Drawing pins: Rayman loses a life point if he touches
the point. Differentiated by which direction the point faces.
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Spiked Ying-yangs
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Pirates: Fly at Rayman when
he enters their zone of detection. Rayman loses a life point if
they touch him. Reactive Types are used to define the flight
paths of the pirates. (For more information, see the section on Using
Reactive Types.)
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Pencil: Rayman can jump on
top of a pencil, but will lose a life point if he touches its
point.
To create a "wave of pencils", first select the pencil called "Pencil wall going down - first". Then place the desired number of pencils called "Pencil wall going down - suite" around the "first" pencil. Next the pencils must be linked together in the Events Editor. (For move information, see the section on Linking Events.)
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Bounced pen: Rayman bounces when he jumps on it, but will lose a life point if he touches its tip. |
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Flash eyes: throws lightening bolts at Rayman. |
This unofficial Rayman site was created by KMG Associates, which specializes in professional game design for web sites. |
Rayman is a product of Ubi Soft, Inc. |