Designing Mountain LevelsGeneral AdviceThe Mountain World is another of Rayman's realistic worlds. There are opportunities to build steep slopes, slippery snow covered summits and subterranean chambers. The Mountain World is a complimentary world to the Cave World and you will find many similarities. In the Event Editor many of the platforms, enemies and scenery events in the Mountain World are the same as those found in the Cave World. One of the challenges in the Mountain World is designing levels with the big flat stones which slowly descend, either vertically or at angles to the left and right. You can build levels in which Rayman is forced to race through obstacles to keep up with the diabolically steady descent of the stone plate. Don't overlook the possibilities of the slippery snow covered sloping paths. |
The Mountain World in the MapperThe Template Map contains the library of all of the blocks available to draw the background for your level. In addition, the five Example Maps contain handy scenery predrawn with the blocks. In the Mapper you can copy any of these blocks to your new level. Template Map:Example A Map (horizontal map size 600 x 40):Example B Map (vertical map size 40 x 200):Example C Map (square map size 200 x 200):Example D Map (vertical rectangular map size 100 x 200):Example E Map (horizontal rectangular map size 200 x 100):
In the Map Properties dialog box, Landscape using:
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The Mountain World in the Events Editor |
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Scenery |
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Torch: You can place the
torches slightly to the front or back of a rocky path to give a
sense of depth to a scene. Place the background torch towards the
back side of the path and Rayman will appear to walk in front of
it. Place the foreground torch closer to the front of the path and
Rayman appears to walk behind it.
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Wife & child: animated
stationary figures. Hippie: animated stationary figure. |
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Birds in love: animated stationary birds. | ||
Bridge: It appears solid to Rayman and Rayman can not jump down through it. It blocks Rayman's progress from top to bottom. Note - Rayman can jump up through it. It does not block Rayman from going up. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there are platforms with bridge ends which you can put where the bridge will be. When the bridge disappears, the ends will remain. | ||
Column: vertical blocking sprite. It appears solid to Rayman and Rayman can not walk through it. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there is a section of path which you can put where the column will be. When the column disappears, the bottom section of the column will remain on the path. |
Platforms |
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Prickly stones: there are
several different varieties of red prickly stone platforms, each with its own
characteristics. For platforms that move, place Reactive
Types in
the Mapper to delineate their area of movement. (For more
information, see the section on Using
Reactive Types.)
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Stalactite platforms: there are
two varieties.
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Rock: large rock that Rayman can break into pieces by punching it. You can use the rock to temporarily block Rayman's progress, or to hide bonuses. Rayman can also jump on top of the rock and use it as a platform to gain access to upper levels. | ||
Flat stone: there are three
types.
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Enemies |
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Prickly ball: there are
many different varieties, each with its own
characteristics. For those that move, place Reactive
Types in
the Mapper to delineate their area of movement. (For more
information, see the section on Using
Reactive Types.)
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Prickly ball: larger than the above; stays stationary | ||
Prickly swings: there are two
types.
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Big pick to the top: stationary until Rayman enters its zone of detection then moves steadily towards the top of the screen. |
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Pick (stone bird):
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Spider: walks back and forth on a platform. When Rayman enters its zone of detection it starts throwing stingers at him. | ||
Lava rocks:
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Stone men:
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Stone dog: Rayman loses a life point if he touches a stone dog. |
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Rayman is a product of Ubi Soft, Inc. |