Designing Cake LevelsGeneral AdviceThe Cake World is one of Rayman's imaginary worlds. The scenery is filled with frosting and candy. While the background scenery and animation is limited, the Cake World has some very challenging enemies. The clowns are difficult to overcome, and Rayman may encounter the dastardly spells of Mr. Dark. The slippery frosting lets you create a fun level of white cream slopes. One of the effects more difficult to use in Cake World level design is the "frying pan" that Rayman uses to sled down the slopes. Be careful - once Rayman jumps onto a frying pan, he can not get off! |
The Cake World in the MapperThe Template Map contains the library of all of the blocks available to draw the background for your level. In addition, the five Example Maps contain handy scenery predrawn with the blocks. In the Mapper you can copy any of these blocks to your new level. Template Map:Example A Map (horizontal map size 600 x 40):Example B Map (vertical map size 40 x 200):Example C Map (square map size 200 x 200):Example D Map (vertical rectangular map size 100 x 200):Example E Map (horizontal rectangular map size 200 x 100):
In the Map Properties dialog box, Landscape using:
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The Cake World in the Events Editor |
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Scenery |
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Nougats: animated scenery,
but also block Rayman's progress. They come in two different
sizes: short & tall. (The names do not reflect what they do!)
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Rolling pin: It appears solid to Rayman and Rayman can not jump down through it. It blocks Rayman's progress from top to bottom. Note - Rayman can jump up through it. It does not block Rayman from going up. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there are platforms with ends which you can put where the rolling pin will be. When the rolling pin disappears, the ends will remain. | ||
Heap of cherries: vertical blocking sprite. It appears solid to Rayman and Rayman can not walk through it. Usually the sprite is connected to a Ting Killdoor that causes the sprite to disappear when Rayman collects all of the colored tings associated with it. (For more information, see the section on Gendoors and Killdoors.) Tip: in the Template Map there is a section of a nougat with the bottom section of the cherries. When the cherries disappear, the bottom section will remain on the nougat. |
Platforms |
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Sweet: small stationary platform. | ||
Sugar candy
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Nougat: stationary platform. | ||
Swiss army knife: Rayman
can jump onto them, but will lose a life point if he touches the
blade. Rayman can use his punching fist to push the blade down to
a horizontal position.
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Slippery frying pan: Rayman can jump onto the frying pan and use it to sled down slippery frosting slopes. The pan moves in the direction in which Rayman is facing. Once Rayman jumps onto the frying pan he can not get off! | ||
Corkscrew: Rayman can jump onto them, but will lose a life point if he touches the point. |
Enemies |
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Stationary prickly ball: stays fixed in place. Rayman loses a life point if he touches it. | ||
Punching clown: moves back and forth on a platform and strikes the platform with his hammer. If Rayman is on the platform at that time, he falls to the ground dazed and stays there for a short time. Rayman will not lose a life point if he is dazed, but will be injured if he touches the clown. | ||
Bubble throwing clown: moves back and forth on a platform and throws bubbles of ink at Rayman. If the ink touches Rayman he loses a life point. | ||
Bomb launching clowns
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Kamikaze flying clown: when Rayman enters his zone of detection, the clown flies at him. The clown's area of movement may be controlled by Reactive Types. (For more information, see the section on Using Reactive Types.) | ||
Fork: obstacle. If Rayman touches the tines he loses a life point. | ||
Swiss army knife: obstacle. | ||
Mr. Dark: can cast a spell
on Rayman. To remove the spell, place an Anti-spell amulet
(invisible in the game) some place that Rayman will go.
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Anti-spell amulet: when Rayman enters the zone of detection, the amulet removes the spell cast by Mr. Dark. The amulet is not visible during game play, only in the Events Editor. |
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