Bongo Hills
Music Level 1
There is 1 Electoon cage on this
level.
- (1) Instead of going up
when you reach the first recorder, drop down and get the ting. Follow the clouds to the
left for a free life and a cage.
Music Level 2
There is 1 Electoon cage on this
level.
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Watch out on this level because things tend to
drop very quickly from beneath your feet. Always be ready to quickly jump to the next
cloud or bongo for safety. |
- Advance forward to the end of the first drum, then
retrace your steps, jump over the gap with the cloud, and you will find a free life.
- Grasshoppers can be extremely annoying. The secret
to beating the grasshoppers is to move close to them, punch and then duck. When your fist
comes back to you it will hit the grasshopper. Some of the grasshoppers are
easy to get
by - just jump over them!
- (1) Jump
over the exit
sign at the end of the level. When you land on the left side of the sign, a cloud will
appear off to the right side of the screen. Get on the cloud and it will take you to a
cage.
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Music Level 3
There is 1 Electoon cage on this
level.
- (1) The cage is above
and to the left of the photographer. Fly the first maraca up above the
photographer, through the arrow made of tings, and jump onto the top of the drum.
Then
crawl to the left on the top of the drum. Flying the maraca to get to the top of the drum
may take some practice. The key is to fly close to the sides of the drums on your way up.
- At the second flying maraca, just after the
photographer, don't get on it right away. Instead, fall beneath it. Continue going down
until you find a life. Retrace your steps up.
- There is another free life after the second
photographer. You must defeat the grasshopper to get it.
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Music Level 4
There are 2 Electoon cages on this
level. You will not be able to reach the second cage until you get the helicopter power
from Betilla the Fairy in Music Level 11. There is a magician on this
level.
- The secret to this level is to pay attention to when
the eyes on the drums blink, because lightening is sure to follow.
- (1) At the entrance,
take a big jump off the left side of the first drum. A cloud will appear leading you up to
the cage. This jump is much easier after you get the power to run, which is given to you
at the end of Mr. Stone's Peaks in Mountain Level 11.
- (2) When you get the
helicopter power from Betilla the Fairy, you can reach the second Electoon cage. Once you pass the upper level
of drums shooting lightening at you, you will see a series of "steps" leading
downwards, each with an Antitoon on it. Above these steps there is a flying hook. From the
first step, use your running power (it is possible to reach this ring without the running
power) to run and grab the hook. Then, swing once again to the right, and coast with the
helicopter power to the Electoon cage.
- After getting the cage, go under these
"steps", crawl under the drum, and you will find a magician.
- Just under where you found the cage, drop down onto
the lone ting at the right side of the screen and you will find a hidden reserve of
power-ups, tings, and a golden fist.
- When you reach a series of drums throwing lightening
at you that are arranged in a series of steps going up and then down (the ones near the exit just past the jumping
Antitoons), stand on the tallest drum and jump to the left. A cloud will appear. Jump on the cloud and go left,
fight the grasshopper, then walk all the way to the left side of the
screen to trigger the free life.
Music Level 5
There is 1 Electoon cage on this
level.
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The brown maracas on this level can be very
challenging. When you are on a maraca, jump from spinner to spinner in order to avoid the
blue spikes in your path. |
- (1) At the entrance, go
down on the first maracas but jump left onto the drum at the bottom instead of continuing on the maracas to the
right. Go up on the first cloud and shrink by touching the elf. While still small,
fall back down to where you got onto the cloud. Go left through the narrow passage.
Take the second ascending cloud and you will see a cage. After freeing the Electoons, get
back on the first cloud and go up to the elf to return to normal size. Jump to the right of the
elf and you will find yourself back at the entrance.
- When you arrive at the
photographer get your picture taken, but then instead
of continuing to the right, jump back on the brown maracas
and over to the platform on the left for three free lives.
- At the exit, jump over the sign and fall down the
right side of the drum. Go left and you will find a life. Retrace your steps to the right
and be ready to jump quickly when the cloud appears to take you back up to the
exit sign.
Music Level 6
There are no Electoon cages on this
level.
- Avoid touching the first red drummer by using the
clouds to go above him.
- To get past the second drummer you can ride the
cloud between his knees.
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